Chapter
22.12.2011 Zürich, Robbert van Rooden
After last year's success stay tuned for some action in the second edition of the Swiss Game Jam. Check the Swiss Game Jam site for more details.
January 27 to January 29 2012.
"The GGJ brings together talented individuals from within your community. It is a unique opportunity for people to push their skills and challenge their way of working. Participants work concurrently with developers around the globe; we rally around a central theme, and then have 48 hours to create a game."
04.11.2011 MechArtLab, Hohlstrasse 52, Zürich, Matthias
Our IGDA Switzerland meetings have been about many things from how to raise money to produce a game, how to produce them technically (Flash, etc.) and organisatorial (Post Mortems) and about visual art design. However, we didn't talk about our other senses such as hearing. Nor did we talk about how to make money. But now, we will:
The Sound of Cash
Program:
Marc Riedi, representative of payment provider paysafecard.com and Swisscom Fixnet alumni, will talk about offline payment possibilities for games through payment cards and about online and mobile payments for in-game purchases.
Special: As a world premier at an IGDA meeting, we will have a game music battle between the sound composers at the end of the event.
Where: The event takes place at the MechaArtLab at Hohlstrasse 52 in 8004 Zürich, near Helvetiaplatz.
When: The event starts at 18:00 sharp and ends at 21:00.
This meeting is open and free and all members and non-members can join! By adding your presence you'll help us providing a better organization for the event!
By adding your presence you'll help us providing a better organization for the event! Add your presence on techup.ch (with your existing Twitter account)Add your presence on Facebook

The upcoming event The Sound of Cash will feature online and mobile payment for games and sound composing for games. As a world premier at an IGDA meeting, the two composers will have a game sound battle.

15.09.2011 Zürich, Robbert van Rooden
Our IGDA mixer events are casual meet-up for game talks, discussions, networking and fun. This informal meet-up is open and free and all members and non-members can join! The next mixer will happen on October 14 in Zürich at Bar and Brewery Steinfels (Yes, that's only a minute away from Game Town). Let us and your fellow game enthusiasts know you're coming via Facebook and Twitter.
When: October 14, 18:30
Where: Bar and Brewery Steinfels
22.08.2011 Baden, Robbert van Rooden
Which challenges do we face in game development? After last year's success the IGDA Switzerland chapter continues the postmortem series at the animation film festival Fantoche and invites game developers to give insight into their experiences and share what went right and what went wrong in the development process. This event provides the opportunity to look behind the scenes and get to know the success factors of game development and the pitfalls to be avoided.
Confirmed speakers:
Markus Jost, Path of Go (Xbox LIVE Arcade)
Markus, winner of the Dream.Build.Play Challenge, developed the game Path of Go for two years at Microsoft. A game that combines innovative AI with top notch graphics. Markus will tell us all about the highs and lows during the development of his Xbox 360 title.
Matthias Sala, Gbanga Famiglia (Mobile)
With Matthias we will take an exclusive look at the world of mobile social gaming. We will hear about experiments like the world domination satellite, an in-app purchase for 99$ and its impact on the community. This presentation is all about helpful tips and insights into the successful mafia game Gbanga Famiglia.
This is an open meeting so everyone can join. Bring along all your fellow game enthusiasts and meet the IGDA chapter!
By adding your presence you'll help us providing a better organization for the event!
When: September 9, 20:15
Where: Fantoche, Stanzerei, Bruggerstrasse 37, 5400 Baden
18.05.2011 Bern, Robbert van Rooden
Our round tables are casual meet-up for game talks, discussions, networking and fun. This informal meet-up is open and free and all members and non-members can join! By adding your presence you'll help us providing a better organization for the event!
When: May 26, 18:00
Where: Reithalle, Gessner-Allee 8, 8001 Zürich
We are pleased to announce the next IGDA Switzerland chapter round table!
07.04.2011 Zürich, Matthias
Lately, business in gaming has become a serious topic that is even interesting to world-class institutes such as the MIT Sloan in Boston. IGDA Switzerland wants to give an insight to this extremely emerging industry.
Make sure you can join us for the exciting IGDA event in Bern. You will learn from venture capitalists (VCs), entrepreneurs and business angels (BA) how investors are convinced and how money is raised.
When: April 20th, 18:00 - 21:00
Where: Nothing, Kirchstrasse 175, 3084 Wabern-Bern
This meeting is open and free and all members and non-members can join! By adding your presence you'll help us providing a better organization for the event!
Add your presence on techup.ch (with your existing Twitter account)
Confirmed speakers:
Simon Meier, Investment Director at Roche Venture Fund
Siggi Koegl, founder and CEO at Attaction.com, member of b-to-v.com
Philippe Trawnika, founder & entrepreneur at Shadow Government Inc.

Everything about how big business works and how one gets the money to realize big ideas. Experienced VCs and entrepreneurs are presenting.
01.03.2011 San Francisco, Robbert van Rooden
Until the next chapter meeting for 2011 is sorted out: Join us at the GDC!
From March 2 to March 4 the chapter will be at the Moscone Center in San Francisco: booth 731!
11.09.2010 Zurich, Robbert van Rooden
December 1 2010, "Independent Game Production in the Age of Blockbuster Budgets", Zürich (ZHdK)
Location: ZHdK (Austellungsstrasse 60 8005 Zürich) in Room SQ 504 (5th floor). Meeting starts at 20:00. Please vote on this Doodle if you’re planning to come or not. The speakers of our next meeting will give you exciting insights into independent game production! Stay tuned for details by checking our website and following @igdach on Twitter. Speakers and topics
Giants is the well-known Zürich based company behind the best selling titles "Farming Simulator" and "Demolition Company". With Christian's session we will get insights into the Swiss success story of retail games.
After graduating from the Swiss Federal Institute of Technology with a Master's degree in computer science, Adam cofounded and became chief software architect of NovodeX AG, laying the groundwork for one of the world's most widely adopted game physics SDKs. NovodeX was later acquired by AGEIA Technologies where he continued to drive PhysX technology as a software architect. Following AGEIA's acquisition, Adam is a Principal Architect at NVIDIA, where his team works to do away with the remaining problems that prevent physics in games from becoming truly ubiquitous!
Since its founding in 1992 Optobyte released several sucessful products on the Swiss market. "Stöck Wyys Stich" is their most known product and is the best selling Jass game of Switzerland. Optobyte sold over 3 million software units already.
17.05.2010 Baden, Robbert van Rooden
Which challenges do we face in game development? Swiss game developers give insight into their experiences and share what went right and what went wrong in the development process. This event provides the opportunity to look behind the scenes and get to know the success factors of game development and the pitfalls to be avoided. Our Postmortem event turns out to be very iDevice centric. This mirrors the current situation of Swiss developers, digital download markets are the ones that work best for most Swiss developers. If you have released an iPhone game or are about to release one, this session is a must for you. Each of the projects had its own challenges, has its own story. Tschau Sepp iPhone, Gango Games, Markus Jost Tschau Sepp is a traditional swiss card game with rules similar to UNO. Soon after the release of this game, it became one of the top selling Apps in Switzerland. Get insights from Markus Jost who is also currently working on Path of Go for XBox Live Arcade. Groox iPhone, Nothing, Robbert van Rooden aka Zap Groox is Nothing's first casual game released on a mobile device where you have to fight ruthless hordes of ugly monsters with snowballs. In this session we learn about the pitfalls Nothing encountered when creating their whacky winter experience and how the game was finally released after a long and bumpy but instructive development. Orbital - shooting stars iPhone/iPad, bitforge, Reto Senn As a developer you never know what's in your hands until you've released your game into the wild. Orbital turned out to be respected as a rare gem of a game and has earned a lot of praise from the press and industry peers. Learn how Orbital came together, what bitforge has done right and what they've learnt from this release. This is an open meeting so everyone can join. Bring along all your fellow game enthusiasts and meet the IGDA chapter on September 8 at Fantoche! (Stanzerei, 20:00 - 21:30).