This year for the very first time the best Swiss (mobile) apps have been chosen at the Best Of Swiss Apps awards. Game apps had their own category and received a surprising amount of submissions – well, surprising for the organisers, as we all know that Switzerland has a vibrant game developer scene! Gbanga, Bitforge, Goldfish Software (Odddots), webguerillas and SchmauderRohr GmbH all received bronze or silver awards. LerNetz got a gold award in the category Knowledge for their games appolino Plus & Minus and appolino Schreiben.
The breakout star however was clearly Tobias Neukom who not only received the gold award for his physics puzzler LiquidSketch but then continued to secure himself the Master of Swiss Apps 2013 award for the overall best app of the year! Congratulations to him and all of the other winners! And of course, we’re looking forward to what you’re coming up with next year!
But not only awards have been collected, also games have been released: First and foremost there is Black Island, the horror exploration game by wotokah, exclusively for the Occulus Rift. They already wowed the audience with their game at the Game Demo Night this August, and now you can try the game for yourself (given you have an Occulus Rift, that is). The game is available on itch.io (the last one being a new store for indie games, which might be interesting to you as well).
Working its way up on Steam Greenlight is MokMok by 2beats. If you want to see the innovative music game on Steam, then you should go and vote it up. In case you’re not yet completely convinced, you should go and visit the game’s website, which isn’t just gorgeous to look at, but also gives you an interactive teaser of the game.
Just like urban development traffic planning doesn’t seem like a terribly interesting subject – unless you turn it into a game. And what happened with SimCity could also happen with Philipp Kuhn’s Stop, Ampeltime! Originally presented as his bachelor thesis for his graduation at the Zurich University of the Arts ZHdK, Philipp has taken up development of the game once again and is chronicling the progress on his blog and his Twitter. Following him to catch up on all the turns, diversions and forks along the way!
Face animation is something that seems out of reach with limiting budgets and small teams – something that a lot of Swiss game studios have to deal with. Swiss innovation to the rescue! Faceshift just released a plugin for Unity 3D 3.4 that allows you to record your face and integrate those movements into Unity. All you need is a Kinect, and you’re all set up. Go ahead, give your characters the emotions they deserve!
Interested to know the people behind those projects? Secure yourself a place at the SGDA Gala on November 27, 2013 at the G27 in Zürich and get in touch with them! And if you’re a Swiss game developer, then you should definitely join the Swiss Game Developers Association, if you haven’t already! See you there!
Mario von Rickenbach has clearly found a way to wow an audience. His experimental game Mirage once again managed to snag an award, this time in Tokyo: he received a Best Experimental Game Award at the Tokyo Game Show 2013.
The first game festival in Zurich, the gameZfestival, has been quite the success, as several news articles show. And going by the enthusiastic tweets one can be quite certain that the attendants had a blast as well. Luckily, the organisers are already planning on repeating their success!
And a new event is coming up! The Swiss Game Developers Association SGDA is hosting their first gala event and award ceremony end of Novemeber - make sure your enter your game project for the the SGDA Swiss Game Award 2013.
In case you develop for mobile devices or are gearing up for Pro Helvetia’s newest programme “Mobile”, these statistics might be interesting to you, as they show the usage patterns in Switzerland when it comes to mobile devices. And it turns out that the time to develop for both Android and iOS devices seems to have come, as Android is gaining more ground even in the originally iOS-phile country of Switzerland …
Also of note is another call for projects, this one made throughout Europe: The Future Internet initiative is looking for radical new ideas that connect all kinds of devices, like TVs, tablets, smartphones, in innovative and unexpected ways. Their Open Call is looking for proposals for a Social Connected TV, for Smart City Services and most of all Pervasive Games. If you have a great idea, you should hand in your proposal now, or at least until January 8, 2014. In case your proposal is accepted, you can expect “a funding amount in the range of 100 to 200 k€” – so dream big!
And lastly, some additional eye candy to sweeten your day. Two game designers recently brushed up their portfolios: Roman Schmid over at bummzack.ch (watch out for that super cute alien!) on one hand, on the other Tobias Baumann, whose works you can find over at tobiasbaumann.net. Go check them out – maybe one of them is your next collaborator?
Vanija celebrate their 5-year-anniversary! Five years of advertising games and augmented reality apps for quite a number of clients. Happy birthday!
The games from 416games are being released one by one. First was Drownings by Philomena Schwab to be released and last week Draw me the Way by Andreas Halter and Stardust by Tabea Iseli were also put on the Samsung App Store. More games are on the way for your Galaxy Note!
Just like every year, Fantoche, the animation film festival in Baden also brings games to the forefront. Not only was the last IGDA Chapter Meeting there, but right before that the Game Talks were held: Rémi Boutin, Tiphaine Chazeau, Sylvain Trabut, Jasmin Widmer and Yasemin Günay talked about exceptional visual design in games.
And during the whole week you could enjoy the exposition «Arcade Closed. Reopening everywhere» at the Stanzerei and dive into gaming’s current retro trend and some surprising gems from Switzerland’s secret history in game development. In case you missed it, you’ll have a second chance soon – just read on.
We should look into the future – especially to the 4th to 6th October, where you are invited to take part at the gameZfestival in Zurich. Three days game culture apart from the mainstream: enjoy retro games (including the aforementioned exhibition), art games, indie games and board games – and meet new people. Vote for the worst gamification example! Have a look at their website, and meet us there!
A lot is happening with Wotokah. Their game Black Island has been featured on the Swiss national radio. Right now, they are visiting GDC Europe and are promoting their game and their just launched Indiegogo campaign! Time to support Swiss game design!
And finally, moving on to awards, the bachelor project Shattered by Yury Schicker and Jan Werner is a finalist at the Unity Awards 2013; they are nominated as Best Student Project. We keep our fingers crossed!
UP NEXT: A LOT OF EVENTS
A lot of events are coming up!
Today on Monday, August 19 at 19:00 gamespace meets at Mechart Lab for another meet&make. Go tell a joke with a game!
This Wednesday, August 21 at 18:30, the IGDA Switzerland will host the Second Game Demo Night at Colab Zürich. Join us and meet exciting new games, among them aforementioned Shattered.
From August 30 to September 1, gamespace together with dock18 will hold the Summer Game Jam. Always toyed with the idea of going to a game jam, but afraid of the chilly temperatures in winter? Don’t fear, this time, you’re covered: jam in beautiful summer weather and get your chills exclusively from the nearby lake (and your brilliant ideas). Places are limited, so head to the Swiss Game Jam site as your starting point!
On tuesday, NIFFF and Pro Helvetia celebrated the winners of the Call for Projects in Neuchâtel, handing out even more prizes: The SUISA awarded theirs to Unmem for their score, and Miniclip awarded their prize to Drei, and will feature the multiplayer game on their website. A complete list of all winners has been published in the last news. Once again, congratulations to all!
As was intended, the awards ceremony generated a lot of buzz. 20 Minuten titled that “Swiss games are raising the bar” (article in German). Swiss Radio SRF featured Koboldgames and their quest to teach a cockroach how to limp.
And then there are the new releases: First we have Cannon Crasha, which has been presented at IGDA Switzerland’s first Demo Night. The Reddit brainchild is now available for iOS devices and gets rave reviews on Kotaku.
Wotokah, which presented their game Black Island at the last Demo Night as well, released a demo of their game. While not yet a proper release, it is a preview of things to come. Mount those Oculus Rifts and be prepared to be scared … (requires Windows, and not necessarily an Oculus Rift to play).
Our first Game Demo Night was a roaring success! Thanks to everyone for showing up – it was a great evening. In case you want to keep up with the games and their developers, here they are again:
Follow these nice people! And rest assured that the next instalment of the Game Demo Night is already planned, with more great games to look forward to!
And, since we’re already making lists, let’s add another, as it is finally clear who is being supported in this year’s call for projects of Neuchatel International Fantastic Film Festival (NIFFF), pro helvetia and Fondation SUISA. The seven winners are:
On July 9, the winners will be presented at the Neuchâtel International Fantastic Film Festival and are afterwards part of a public exhibition, where they can be played and tested.
Mario von Rickenbach also received another grant, together with Florian Faller and Adrian Stutz, from the Alexander Clavel Foundation for their work: Their works (among them Feist and Krautscape) were put on display at the exhibition Bits and Beasts at Villa Wenkenhof.
Today on July 1, Feinheit just launched a new game called Born to Run. Set in the near future, the player competes in a race at break-neck speed. In order to gain an edge, the player can get boosts, but risks losing it all at the end of the game. Check out the teaser video – and get the game.
Going home after a wild party has its own challenges. And challenges are best put into games. This one is called After Party and has been made by Millform (makers of Gbanga) for iOS and Android in cooperation with the Federal Office of Public Health FOPH and the bfu – Swiss Council for Accident Prevention to raise awareness for the dangers that lurk when getting home from a boozed-up night.
Gregor Falk, together with dreipol, released a new version of their advergame Talerschwingen for iOS and Android. The new version even features a simplified version for all Zürcher that just aren’t that experienced in that sport ;)
And not to be forgotten: the new games from the ZHdK Game Design bachelor students will be on display at the Diplomausstellung from June 1 to 13 2013, from 12 – 20 o'clock (Ausstellungsstrasse 60, 8005 Zürich). Get a taste of what will be shown and news right on their Facebook page and check out the overview of the games on the official site.
In our last chapter edition we have covered Swiss Games being part of the world. And the movement continues: games of students from HEAD Geneva will be shown at the Game Art Festival in Los Angeles.
With game studios being a large part of the creative industry, having a possibility to influence that industry can be important. As part of his bachelor’s thesis, a student from Chur wants to know what an internet platform would have to look like to be most useful to you. Just fill out the short questionnaire, and you can be a part of shaping the future.
While not a lot of features have been shared yet, there seems to be a new Swiss game in the making: Drownings. Check out their Twitter feed to be in the know!
A bit more is known about Samuel Vonaesch’s game CMYK, which he currently works on as his bachelor’s thesis. Visit CMYK’s Facebook page to keep up to date with its development – and be notified when it will be available to play (very likely at ZHdK’s diploma exhibition, which is around the corner as well).
UPCOMING EVENTS NOT TO BE MISSED
On May 16, you have the chance to get insights into the development of Giana Sisters: Twisted Dreams. At the ZHdK Gameforum, the game designers of Black Forest Games show how their Kickstarter campaign was organised and how the the re-imagined Giana Sisters came to be. Get more information at GameLab.
On May 20, drop in at GameSpace’s meet&make, play with index cards and get all the news from the German game dev conferences Quo Vadis, Indie Connect and Berlin MiniGameJam. And maybe, just maybe, you might get a sneak peek at the upcoming bachelor games of the students of ZHdK … Find out where and when right on GameSpace’ website.
On June 26, it might be your time to shine. The IGDA Switzerland chapter organises a Game Demo Night, where you have the chance to present your game to the public. Send in your game to firstname.lastname@example.org and you might get into one of five available slots. Your game will be presented on that night, and featured on all available channels of the IGDA Switzerland chapter. Get all the information right here, right now – we’re looking forward to seeing you!
The Swiss delegation just came back from one of the most important game conference on the planet: the Game Developers Conference. The impact of Swiss game design at the venue was big! Both Krautscape and Grooh received the Best in Play Awards from GDC, and have successfully presented their games for the public to play at the GDC. Also at GDC, LiquidSketch, has been nominated for Technical Excellence at the IGF Awards. Congratulations to the winners!
While GDC was running, swissnex San Francisco was showing outstanding games from two Swiss art schools – Zurich University of the Arts ZHdK and HEAD Genève – with contributions from UCLA Game Lab in an exhibition called GameGazer. Games shown were Ned and Ted, OKO and Journey of a Roach amongst many others.
Journalist Jan Graber has accompanied the Swiss game developers delegation in and around the conference and has reported about it in 20 Minuten.
In the meantime releases and broad coverage of games has happened in Switzerland. As always, the Swiss Industry gets awards, media coverage and is busy creating new games!
All eyes were on the results of the 2nd Call for Projects. The jury has convened and decided what games are being supported. While no official announcement has been made to date, you can follow the Twitter list of Swiss game developers and get reactions first hand as soon as the official statement is out. Congratulations to the winners!
Bitforge is already a winner, too, by taking home the bronze award in the Best of Swiss Web competition.
Swiss game designers Mario von Rickenbach, Chris Solarski and Tobias Neukom had talks at the FMX in Stuttgart, and at Quo Vadis in Berlin Dragica Kahlina is talking about procedural sound design as an opportunity for small indie teams.
Rosario Azzarello released a serious game for the SUVA, teaching carpenters how to properly use the machinery they’re dealing with on a daily basis. The game has been created in Flash using Stage3D, which allows for 3D content within Flash.
Feinheit released Meet the Street, a serious game about road safety for pedestrians, and managed to get it to the top of the downloads in the iTunes App store in practically no time. Well done!
Last but not least, if you want to watch other people designing beautiful games: The game art master students of EPAC have offered a glimpse of their current project called Emissaire. Done in CryEngine, the game is about exploring a labyrinthine city as a bearer of light. The Facebook page gives some first impressions and follows the future development of the game.
Train Fever by Urban Games, meanwhile, have completely revamped their website and are going a similar way as Traentworks, but on another site: They, too, have a crowd funding campaign at the start, but on Gambitious, a platform specialised on funding games that might be worth checking out for other companies as well. Train Fever, a train simulation game for Mac and PC, is also on Steam Greenlight, if you want to support them there.