20.06.2011 Bern, Cornelia Zogg
At 6pm the visitors took place in the spacious entrance hall of the historic building and soon it was clear: the amount of guests lied way over the expectations. Nearly 80 people had arrived to listen to the speakers talking about how to finance an own game project in Switzerland.
Then – as everyone has found his place – Robbert van Rooden from Nothing and committee member of IGDA started the meeting with a small introduction, followed by Matthias Sala from Gbanga, chairman of the IGDA Switzerland Chapter, who announced the first speaker: Simon Meier, investment director at the Roche Venture Fund. He gave the audience a slight insight into how the Investment Projects of the huge pharmacy company works and compared it to the game industry. There are surprising similarities to find in the way companies support developers in game industry as well as in the pharmacy industry. And there exist useful ways for smaller companies to receive support out of Venture Funds.
After a short break, Siggi Kögl, founder and CEO of Attaction.com and member of b-to-v.com hold his speech about the function of Business Angels (BA). He was involved with the financing of several AAA (Triple-A) game productions and seed financing of game startups and could give the audience a glimpse of all the possibilities which lie in the assistance of a Business Angel.
The drinks and food were eaten fast in just a short break and Robbert announced the last speaker of the day: Philippe Trawnika, founder & entrepreneur at Shadow Government Inc., who recently went through the process of raising money for his business idea of Shadow Government. He shared his various experiences with venture capitalists and also business angels and all what was necessary to raise money for Shadow Government.
Same as in February, the speeches where followed by an interesting panel discussion lead by Matthias Sala and all questions of the audience where answered. Game financing is a part of the game industry which easily gets forgotten under all the positive things of creating a vision in computer games. But it is a subject of great importance to everyone who’s planning to publish a game of realizes a project in that area. The amount of attendants showed that it is in fact a subject of great interest to the game developers and game designers in Switzerland.
After the group discussion there followed other interesting discussions with the speakers and among the audience. The interesting evening found its end as finally also the “last guests standing” headed to the train station.
Cornelia Zogg (bitforge)
16.06.2010 Bern, Robbert van Rooden
On a cold and rainy February 25, 2010, around thirty hooded and shawled people gathered on the foothill of Bern's Gurten at the spacious headquarter of Nothing, in what was built as a printing plant in the 30ies.
Robbert van Rooden alias Zap from Nothing opened the meeting and continued with a presentation on the relation of Flash Games and Casual Games: casual gaming is in full swing, can be fit into varying contexts and Flash brings that on. With examples Robbert pointed out the specific aspects on Casual Flash Game Design and Development.
After that, game designer Michael Burgdorfer made an in-depth presentation on pros and cons of different 3D Engines like Papervision3D, Alternativa and other underlining that all the presented engines have specific strengths and weaknesses that range from bad to great documentation, community activity and performance.
After everyone cozying up with a round of organic hot dogs René Bauer of ZHdK gave insights into how the Bachelor course in game design is built up, and commented on the outlook of the talent emerging there. By comparing Flash and Unity3d René made clear that Flash is missing game development specific needs like a world editor but underlining the importance of Flash for the students to jump into the industry in Switzerland (Advergames).
Michel Wacker from Liip then approached the role of gameplay for learning in general before setting it into the context of specific educational goals of the K-12 games. Michel shared his experience on the game Postfinance Eventmanager, iconomix and his game-in-development "Bubblemath". After his speech a discussion about the different aspects of serious games emerged and the role of them in general and in Switzerland.
The evening was rounded off by Reto Senn of Bitforge addressing the upsides and downsides of porting their successful Orbital from the iPhone to Flash, followed by a short comparison of playing it on the iPhone and in the browser. This mini-post-mortem served as teaser for the upcoming meeting Post Mortem.
This made for an interesting bunch of topics and also gave an overview of the interesting facets the small, but full-of-ideas game industry has already been busy with for a while. It was great to welcome not only producers but also friends of the industry from Pro Helvetia as well as the ETH. Lively talk before and between the presentations showed how good such meetings are just for everyone to chat and exchange experiences of this and that game production aspect in Switzerland. It's great to see how the scene here combines being at the pulse of game development and knowing the Swiss market's limitations and potentials.
After an animated and long night, everyone made a quick run for one of the last trains dashing under the pouring rain.
30.11.2009 Bern, Matthias
On November 6, 2009, the Swiss game industry met at a sketchy corner in Zurich: more than 40 people attended the inaugural IGDA Switzerland chapter meeting at the head quarters of Gbanga.
Christoph Brosius from Remote Control productions introduced us to the game industry situation in Germany, highlighting how strong and lucrative browsers games are there. Basil Weber presented a sneak preview of their cutting-edge real-time game Train Fever and Reto Senn from bitforge pitched his top ranked and rated iPhone game Orbital.
Prior to the meeting, the speakers were invited to have a tour to the most exciting studios in Switzerland including visits to GIANTS Software, where Christian Ammann showed a secret prototype of their next production, and to Disney Research Zurich where Bob Sumner received the speakers to show the amazing art work on the walls of their offices (even the walls in the rest rooms are pretty impressive).
The first meeting of the IGDA Switzerland chapter has attracted many important guests from academia (eg. Prof. Margarete Jahrmann from the ZHdK Game labs), from media (Guido Berger from Swiss national radio DRS) and many from the industry.
After two hours of presentations and debate, the crowd moved to Fellini and after that to La Catrina to mingle with professionals and to explore potential collaborations over a drink. But that was just the beginning: it has been reported that certain individuals have returned home around 10:00am the next day.
We’re looking forward to our next meeting in February 25, 2010 about flashy entertainment in Bern. You should join us!
23.09.2009 Bern, Robbert van Rooden
After the regrouping event on 6th november 2009 the first meeting report will be available in this section.