Which challenges do we face in game development? After last year's success the IGDA Switzerland chapter continues the postmortem series at the animation film festival Fantoche and invites game developers to give insight into their experiences and share what went right and what went wrong in the development process. This event provides the opportunity to look behind the scenes and get to know the success factors of game development and the pitfalls to be avoided.
Confirmed speakers:
Markus Jost, Path of Go (Xbox LIVE Arcade)
Markus, winner of the Dream.Build.Play Challenge, developed the game Path of Go for two years at Microsoft. A game that combines innovative AI with top notch graphics. Markus will tell us all about the highs and lows during the development of his Xbox 360 title.
Matthias Sala, Gbanga Famiglia (Mobile)
With Matthias we will take an exclusive look at the world of mobile social gaming. We will hear about experiments like the world domination satellite, an in-app purchase for 99$ and its impact on the community. This presentation is all about helpful tips and insights into the successful mafia game Gbanga Famiglia.
This is an open meeting so everyone can join. Bring along all your fellow game enthusiasts and meet the IGDA chapter!
By adding your presence you'll help us providing a better organization for the event!
When: September 9, 20:15
Where: Fantoche, Stanzerei, Bruggerstrasse 37, 5400 Baden
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